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From time to time while developing my 3D First Person Shooter game I create stuff that I think might be worth sharing with others. This site is where I post it. I hope that some of this is useful to you.
Like most people developing using XNA for the Xbox 360 eventually I encountered the frustrating situation where every minute or so my game froze for a few moments. Then the term Garbage Collection came to my attention!
I have converted examples of Ray to Triangle and BoundingSphere to Triangle intersections available on the Internet in to a XNA C# triangle class. It also includes a few other triangle related methods.
I have added shadows to a moving skinned model. I could not find a similar example of this already having been done that showed how, so I have posted my code here. The latest version uses Parallel Split Shadow Maps.
This is not XNA code but is related. I have converted the Dude from the Microsoft XNA Skinning Sample in to Blender format so that I could add my own animations.